Search Results for

    Show / Hide Table of Contents

    Namespace Tizen.NUI

    Structs

    BorderVisualProperty

    This specifies properties of the BorderVisual.

    ColorVisualProperty

    This specifies properties of the ColorVisual.

    GradientVisualProperty

    This specifies properties of the GradientVisual.

    HiddenInputProperty

    The HiddenInput property.

    ImageVisualProperty

    This specifies properties of the ImageVisual.

    MeshVisualProperty

    This specifies properties of the MeshVisual.

    NpatchImageVisualProperty

    This specifies properties of the NpatchImageVisual.

    ParentOrigin

    ParentOrigin constants.

    PivotPoint

    PivotPoint constants.

    PositionAxis

    PositionAxis constants.

    PrimitiveVisualProperty

    This specifies properties of the PrimitiveVisual.

    TextVisualProperty

    This specifies properties of the TextVisual.

    Visual

    This specifies visual types.

    Visual.Property

    This specifies visual properties.

    Visual.ShaderProperty

    This specifies shader properties.

    Enums

    AutoScrollStopMode

    Auto scrolling stop behavior.

    CameraType

    Enumeration for type determination of how the camera operates.

    ClippingModeType

    Enumeration for the ClippingMode describing how this actor's children will be clipped against it.

    ColorMode

    This specifies whether the actor uses its own color or inherits.

    CustomViewBehaviour

    This specifies customView behavior types.

    DeviceClassType

    An enum of Device Class types.

    DeviceSubClassType

    An enum of Device Subclass types.

    DimensionType

    This specifies the dimension of the width or the height for size negotiation.

    DirectionBias

    The Direction Bias type.

    DisposeTypes

    DrawModeType

    Enumeration for the instance of how the actor and it's children will be drawn.

    FilterModeType

    The filter mode type.

    FittingModeType

    This specifies fitting mode types. Fitting options, used when resizing images to fit desired dimensions.
    A fitting mode controls the region of a loaded image to be mapped to the desired image rectangle.
    All fitting modes preserve the aspect ratio of the image contents.

    FontSlantType

    Enumeration type for the font's slant.

    FontWeightType

    Enumeration type for the font's weight.

    FontWidthType

    Enumeration type for the font's width.

    GlyphType

    Enumeration type for the glyph type.

    GradientVisualSpreadMethodType

    This specifies SpreadMethod types.
    SpreadMethod defines what happens if the gradient starts or ends inside the bounds of the target rectangle.

    GradientVisualUnitsType

    The type of coordinate system for certain attributes of the points in a gradient.

    HiddenInputModeType

    The type for HiddenInput mode.

    HorizontalAlignment

    Enumeration for the text horizontal aligning.

    HorizontalAlignmentType

    Enumeration for horizontal alignment types.

    LineWrapMode

    An enum of the line wrap mode of text controls.

    LoadPolicyType

    Specifies the load policy types.
    Decides when the image texture should be loaded.

    MeshVisualShadingModeValue

    The shading mode used by the mesh visual.

    NotificationLevel

    An enum of notification window's priority level.

    PixelFormat

    Enumeration for Pixel formats.
    Pixel format, default color depth is RGBA 32 bit with alpha.

    PointStateType

    Enumeration for point state type.

    PrimitiveVisualShapeType

    The primitive shape to render as a primitive visual.

    ProjectionMode

    Enumeration for the projection modes.

    PropertyAccessMode

    This specifies the property access mode types.
    Enumeration for the access mode for custom properties.

    PropertyType

    This specifies all the property types.
    Enumeration for the property types supported.

    ReleasePolicyType

    Specifies the release policy types.
    Decides if the image should be cached in different conditions.

    RenderingBehaviorType

    Enumeration for Setting the rendering behavior of a Window.

    ResizePolicyType

    Enumeration for size negotiation resize policies.

    SamplingModeType

    This specifies sampling mode types. Filtering options are used when resizing images to sample original pixels.
    A SamplingMode controls how pixels in an input image are sampled and combined to generate each pixel of a destination image during scaling.
    NoFilter and Box modes do not guarantee that the output pixel array exactly matches the rectangle specified by the desired dimensions and the FittingMode,
    but all other filter modes do if the desired dimensions are not more than the raw dimensions of the input image file.

    ScreenOffMode

    An enum of screen mode.

    ScrollModeType

    This specifies all the scroll mode type.

    ScrollState

    An enum of the scroll state of the text eidtor.

    SizeScalePolicyType

    Enumeration for policies to determine how an actor should resize itself when having its size set in size negotiation.

    StyleChangeType

    Types of style change. Enumeration for the StyleChange type.

    TextDirection

    An enum of text directions.

    TextureType

    The texture type.

    VerticalAlignment

    Enumeration for the text horizontal aligning.

    VerticalAlignmentType

    Enumeration for vertical alignment types.

    VerticalLineAlignment

    An enum of vertical line alignments.

    VisibilityChangeType

    The visibility change type.

    Visual.AlignType

    This specifies visaul align types.

    Visual.Type

    The index for the visual type.

    VisualFittingModeType

    The values of this enum determine how the visual should fit into the view.

    VisualTransformPolicyType

    This specifies policy types that could be used by the transform for the offset or size.

    VisualTransformPropertyType

    This specifies all the transform property types.

    WindowType

    An enum of window types.

    WrapModeType

    This specifies wrap mode types.
    WrapModeU and WrapModeV separately decide how the texture should be sampled when the u and v coordinate exceeds the range of 0.0 to 1.0.

    Delegates

    DaliEventHandlerWithReturnType<T, U, R>

    [UnmanagedFunctionPointer(CallingConvention.StdCall)]

    DaliEventHandler<T, U>

    [UnmanagedFunctionPointer(CallingConvention.StdCall)] this should be removed with EventHandler from .NET

    EventHandlerWithReturnType<T, U, R>

    [UnmanagedFunctionPointer(CallingConvention.StdCall)]

    Back to top Copyright © 2016-2025 Samsung
    Generated by DocFX