Class PropertyBuffer
Definition
- Assembly:
- Tizen.NUI.dll
PropertyBuffer is a handle to an object that contains a buffer of structured properties.
PropertyBuffers can be used to provide data to Geometry objects.
public class PropertyBuffer : BaseHandle, INotifyPropertyChanged, IDisposable
- Inheritance
- Implements
-
System.ComponentModel.INotifyPropertyChangedSystem.IDisposable
Constructors
View SourcePropertyBuffer(PropertyMap)
Creates a PropertyBuffer.
Declaration
public PropertyBuffer(PropertyMap bufferFormat)
Parameters
Type | Name | Description |
---|---|---|
PropertyMap | bufferFormat | The map of names and types that describes the components of the buffer. |
Methods
View SourceDispose(DisposeTypes)
Dispose.
Declaration
protected override void Dispose(DisposeTypes type)
Parameters
Type | Name | Description |
---|---|---|
DisposeTypes | type |
Overrides
View SourceGetSize()
Gets the number of elements in the buffer.
Declaration
public uint GetSize()
Returns
Type | Description |
---|---|
uint | Number of elements to expand or contract the buffer. |
SetData(IntPtr, uint)
Updates the whole buffer information.
This function expects a pointer to an array of structures with the same
format that was given in the construction, and the number of elements to
be the same as the size of the buffer.
Declaration
public void SetData(IntPtr data, uint size)
Parameters
Type | Name | Description |
---|---|---|
Tizen.System.IntPtr | data | A pointer to the data that will be copied to the buffer. |
uint | size | Number of elements to expand or contract the buffer. |
Implements
System.ComponentModel.INotifyPropertyChanged
System.IDisposable