Class Gesture
Definition
- Assembly:
- Tizen.NUI.dll
Base structure for different gestures that an application can receive.
A Gesture is an event that is produced from a combination of several touch events
in a particular order or within a certain time frame (for example, pinch).
public class Gesture : IDisposable
- Inheritance
-
objectGesture
- Derived
- Implements
-
System.IDisposable
Constructors
View SourceGesture(Gesture)
The Copy constructor.
Declaration
public Gesture(Gesture rhs)
Parameters
Type | Name | Description |
---|---|---|
Gesture | rhs | A reference to the copied handle |
Fields
View Sourcedisposed
A Flat to check if it is already disposed.
Declaration
protected bool disposed
Field Value
Type | Description |
---|---|
bool |
swigCMemOwn
swigCMemOwn.
Declaration
protected bool swigCMemOwn
Field Value
Type | Description |
---|---|
bool |
Properties
View SourceState
The gesture state.
Declaration
public Gesture.StateType State { get; }
Property Value
Type | Description |
---|---|
Gesture.StateType |
Time
The time the gesture took place.
Declaration
public uint Time { get; }
Property Value
Type | Description |
---|---|
uint |
Type
The gesture type.
Declaration
public Gesture.GestureType Type { get; }
Property Value
Type | Description |
---|---|
Gesture.GestureType |
Methods
View SourceDispose()
Dispose.
Declaration
public void Dispose()
Dispose(DisposeTypes)
Dispose.
Declaration
protected virtual void Dispose(DisposeTypes type)
Parameters
Type | Name | Description |
---|---|---|
DisposeTypes | type |
~Gesture()
Dispose.
Declaration
protected ~Gesture()
Implements
System.IDisposable