ONE - On-device Neural Engine
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Object Pool with Simple Factory Method. More...
#include <Graph.h>
Public Member Functions | |
virtual | ~SimpleFactoryObjectPool ()=default |
T * | create (void) |
Public Member Functions inherited from loco::ObjectPool< T > | |
virtual | ~ObjectPool ()=default |
uint32_t | size (void) const |
Return the number of objects. | |
T * | at (uint32_t n) const |
Access N-th object. | |
Additional Inherited Members | |
Protected Member Functions inherited from loco::ObjectPool< T > | |
template<typename U > | |
U * | take (std::unique_ptr< U > &&o) |
Take the ownership of a given object and returns its raw pointer. | |
bool | erase (T *ptr) |
Erase an object from the pool. | |
Object Pool with Simple Factory Method.
TODO Remove this unused class
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virtualdefault |
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inline |
Definition at line 181 of file Graph.h.
References loco::ObjectPool< T >::take().