ONE - On-device Neural Engine
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Namespaces | |
namespace | internal |
Data Structures | |
class | Argument |
class | Arser |
class | Helper |
struct | TypeName |
struct | TypeName< bool > |
struct | TypeName< const char * > |
struct | TypeName< float > |
struct | TypeName< int > |
struct | TypeName< std::string > |
struct | TypeName< std::vector< const char * > > |
struct | TypeName< std::vector< float > > |
struct | TypeName< std::vector< int > > |
struct | TypeName< std::vector< std::string > > |
Enumerations | |
enum class | DataType { INT32 , INT32_VEC , FLOAT , FLOAT_VEC , BOOL , STR , STR_VEC , INT32 , INT32_VEC , FLOAT , FLOAT_VEC , BOOL , STR , STR_VEC } |
enum class | DataType { INT32 , INT32_VEC , FLOAT , FLOAT_VEC , BOOL , STR , STR_VEC , INT32 , INT32_VEC , FLOAT , FLOAT_VEC , BOOL , STR , STR_VEC } |
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strong |
Enumerator | |
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INT32 | |
INT32_VEC | |
FLOAT | |
FLOAT_VEC | |
BOOL | |
STR | |
STR_VEC | |
INT32 | |
INT32_VEC | |
FLOAT | |
FLOAT_VEC | |
BOOL | |
STR | |
STR_VEC |