ONE - On-device Neural Engine
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CircleReshape.h
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1/*
2 * Copyright (c) 2020 Samsung Electronics Co., Ltd. All Rights Reserved
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef __LUCI_IR_CIRCLERESHAPE_H__
18#define __LUCI_IR_CIRCLERESHAPE_H__
19
22
24
25namespace luci
26{
27
31class CircleReshape final : public FixedArityNode<2, CircleNodeImpl<CircleOpcode::RESHAPE>>
32{
33public:
34 loco::Node *tensor(void) const { return at(0)->node(); }
35 void tensor(loco::Node *node) { at(0)->node(node); }
36
37 // NOTE shape is optional and can be CircleConst or any other type
38 // and also should be CircleOutputDummy when reshape option does not exist
39 loco::Node *shape(void) const { return at(1)->node(); }
40 void shape(loco::Node *node) { at(1)->node(node); }
41
42public:
43 class Shape
44 {
45 public:
46 uint32_t rank(void) const { return _shape.size(); }
47 void rank(uint32_t rank) { _shape.resize(rank); }
48
49 int32_t dim(uint32_t n) const { return _shape.at(n); }
50 int32_t &dim(uint32_t n) { return _shape.at(n); }
51
52 private:
53 std::vector<int32_t> _shape;
54 };
55
56 const Shape *newShape(void) const { return &_new_shape; }
57 Shape *newShape(void) { return &_new_shape; }
58
59private:
60 Shape _new_shape;
61};
62
63} // namespace luci
64
65#endif // __LUCI_IR_CIRCLERESHAPE_H__
Logical unit of computation.
Definition Node.h:54
Node * node(void) const
Definition Use.h:58
void rank(uint32_t rank)
uint32_t rank(void) const
int32_t & dim(uint32_t n)
int32_t dim(uint32_t n) const
RESHAPE in Circle.
const Shape * newShape(void) const
void shape(loco::Node *node)
loco::Node * shape(void) const
Shape * newShape(void)
loco::Node * tensor(void) const
void tensor(loco::Node *node)
Nodes with the fixed number of inputs.
Definition Shape.h:28