ONE - On-device Neural Engine
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Pass.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2019 Samsung Electronics Co., Ltd. All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __LOGO_PASS_H__
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#define __LOGO_PASS_H__
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#include <
loco.h
>
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#include <string>
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namespace
logo
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{
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class
Pass
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{
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public
:
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virtual
~Pass
() =
default
;
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public
:
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virtual
const
char
*
name
(
void
)
const
{
return
nullptr
; }
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public
:
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virtual
bool
run
(
loco::Graph
*graph) = 0;
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};
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std::string
pass_name
(
const
Pass
*);
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}
// namespace logo
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#endif
// __LOGO_PASS_H__
loco::Graph
A neural network graph.
Definition
Graph.h:161
logo::Pass
Definition
Pass.h:28
logo::Pass::run
virtual bool run(loco::Graph *graph)=0
Run the pass.
logo::Pass::name
virtual const char * name(void) const
Definition
Pass.h:33
logo::Pass::~Pass
virtual ~Pass()=default
loco.h
logo
Definition
Pass.h:25
logo::pass_name
std::string pass_name(const Pass *)
Definition
Pass.cpp:22
compiler
logo-core
include
logo
Pass.h
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