Class TransitionData
Definition
- Assembly:
- Tizen.NUI.dll
This object translates data from a property array of maps into an array of animators. This is normally used when animating visuals.
public class TransitionData : BaseHandle, INotifyPropertyChanged, IDisposable
- Inheritance
- Implements
-
System.ComponentModel.INotifyPropertyChangedSystem.IDisposable
Constructors
View SourceTransitionData(PropertyArray)
Create an instance of TransitionData.
Declaration
public TransitionData(PropertyArray transition)
Parameters
Type | Name | Description |
---|---|---|
PropertyArray | transition | The transition data to store (an array of maps of animators). |
TransitionData(PropertyMap)
Create an instance of TransitionData.
Declaration
public TransitionData(PropertyMap transition)
Parameters
Type | Name | Description |
---|---|---|
PropertyMap | transition | The transition data to store (a single animator). |
TransitionData(TransitionData)
Create an instance of TransitionData by copy constructor.
Declaration
public TransitionData(TransitionData handle)
Parameters
Type | Name | Description |
---|---|---|
TransitionData | handle | Handle to an object. |
Methods
View SourceCount()
returns the count of the individual property transitions stored within this handle.
Declaration
public uint Count()
Returns
Type | Description |
---|---|
uint | A handle to the image at the specified position. |
GetAnimatorAt(uint)
returns the count of the individual property transitions stored within this handle.
Declaration
public PropertyMap GetAnimatorAt(uint index)
Parameters
Type | Name | Description |
---|---|---|
uint | index | The index of the animator. |
Returns
Type | Description |
---|---|
PropertyMap | A property map representing the animator. |
Implements
System.ComponentModel.INotifyPropertyChanged
System.IDisposable