Class SceneView

    Definition

    Namespace:
    Tizen.NUI.Scene3D
    Assembly:
    Tizen.NUI.Scene3D.dll

    SceneView is a Class to show multiple 3D objects in a single 2D screen. Each SceneView has its own 3D space, and 3D objects added to SceneView are positioned in the space. SceneView uses left-handed coordinate system same as NUI. X as right, Y as down, and Z as forward.

    SceneView has internal root container to control inner rendering process like depth test. When a View is added to the SceneView with Add(View) method, it is actually added on the root container. Therefore, the added Views exist in the sub tree of SceneView, but are not direct children. The sub tree of Views will be rendered with the SceneView's own Camera.

    SceneView has one built-in camera by default. The default Camera is not removed by using RemoveCamera(Camera) method. GetCamera(uint) method with index "0" returns the default camera, and the minimum value returned by GetCameraCount() method is 1.

    SceneView also provides multiple Camera and one of them can be used to render multiple objects. AddCamera(Camera), RemoveCamera(Camera), GetCamera(uint), and SelectCamera(uint) are methods to manage Cameras of the SceneView. User can place multiple cameras in a scene to display the entire scene or to display individual objects. User can use the SelectCamera(uint) method to select the currently required camera.

    When the SceneView's size changes, some camera properties that depend on its size may also change. The changing properties are as follows: AspectRatio, LeftPlaneDistance, RightPlaneDistance, TopPlaneDistance, and BottomPlaneDistance. The Camera's FieldOfView is vertical fov. The horizontal fov is updated internally according to the SceneView size.

    The SetImageBasedLightSource(string, string, float) method sets the same IBL to all Model objects added to the SceneView. For the IBL, two cube map textures(diffuse and specular) are required. SceneView supports 4 types layout for Cube Map: Vertical/Horizontal Cross layouts, and Vertical/Horizontal Array layouts. And also, ktx format with cube map is supported. If a model already has an IBL, it is batch overridden with the IBL of the SceneView. If the SceneView has IBL, the IBL of newly added models is also overridden.

    The IBL textures start to be loaded asynchronously when SetImageBasedLightSource(string, string, float) method is called. ResourcesLoaded signal notifies that the loading of the IBL resources have been completed.

    If FBO is used, the rendering result of SceneView is drawn on the FBO and it is mapped on the plane of the SceneView. It could decreases performance slightly, but it is useful to show SceneView according to the rendering order with other Views.

    And since SceneView is a View, it can be placed together with other 2D UI components in the NUI window.

    public class SceneView : View, INotifyPropertyChanged, IDisposable
    Inheritance
    object
    BindableObject
    Tizen.NUI.Binding.Element
    BaseHandle
    Animatable
    Container
    View
    SceneView
    Implements
    System.ComponentModel.INotifyPropertyChanged
    System.IDisposable

    Constructors

    View Source

    SceneView()

    Create an initialized SceneView.

    Declaration
    public SceneView()
    View Source

    SceneView(SceneView)

    Copy constructor.

    Declaration
    public SceneView(SceneView sceneView)
    Parameters
    Type Name Description
    SceneView sceneView

    The source object.

    Properties

    View Source

    ImageBasedLightScaleFactor

    Set/Get the ImageBasedLight ScaleFactor. Scale factor controls light source intensity in [0.0f, 1.0f]

    Declaration
    public float ImageBasedLightScaleFactor { get; set; }
    Property Value
    Type Description
    float

    Methods

    View Source

    AddCamera(Camera)

    Adds a Camera to the SceneView at the end of the camera list of SceneView. The Camera can be used as a selected camera to render the scene by using SelectCamera(uint) or SelectCamera(string)

    Declaration
    public void AddCamera(Camera camera)
    Parameters
    Type Name Description
    Camera camera

    Camera added on this SceneView.

    Remarks

    Some properties of the Camera will be change depending on the Size of this SceneView. Those properties are as follows: AspectRatio, LeftPlaneDistance, RightPlaneDistance, TopPlaneDistance, and BottomPlaneDistance.

    The FieldOfView of Camera is for vertical fov. When the size of the SceneView is changed, the vertical fov is maintained and the horizontal fov is automatically calculated according to the SceneView's AspectRatio.

    View Source

    CameraTransition(string, int, AlphaFunction)

    Starts camera transition from currently selected camera to a camera of input name. Camera Position, Orientation and FieldOfView are smoothly animated.

    Declaration
    public void CameraTransition(string name, int durationMilliSeconds, AlphaFunction alphaFunction = null)
    Parameters
    Type Name Description
    string name

    string keyword of destination Camera of Camera transition.

    int durationMilliSeconds

    The duration in milliseconds.

    AlphaFunction alphaFunction

    The alpha function to apply.

    Remarks

    The selected camera is switched to the Camera of the input name when the transition is finished. During camera transition, Selected Camera should not be changed by using SelectCamera() or CameraTransition() method. During camera transition, Camera properties of Selected Camera should not be changed.

    View Source

    CameraTransition(uint, int, AlphaFunction)

    Starts camera transition from currently selected camera to a camera of index. Camera Position, Orientation and FieldOfView are smoothly animated.

    Declaration
    public void CameraTransition(uint index, int durationMilliSeconds, AlphaFunction alphaFunction = null)
    Parameters
    Type Name Description
    uint index

    Index of destination Camera of Camera transition.

    int durationMilliSeconds

    The duration in milliseconds.

    AlphaFunction alphaFunction

    The alpha function to apply.

    Remarks

    The selected camera is switched to the Camera of the index when the transition is finished. During camera transition, Selected Camera should not be changed by using SelectCamera() or CameraTransition() method. During camera transition, Camera properties of Selected Camera should not be changed.

    View Source

    GetCamera(string)

    Retrieves a Camera of the input name.

    Declaration
    public Camera GetCamera(string name)
    Parameters
    Type Name Description
    string name

    string keyword of Camera to be retrieved.

    Returns
    Type Description
    Camera

    Camera that has the name as a View.Name property

    View Source

    GetCamera(uint)

    Retrieves a Camera of the index.

    Declaration
    public Camera GetCamera(uint index)
    Parameters
    Type Name Description
    uint index

    Index of Camera to be retrieved.

    Returns
    Type Description
    Camera

    Camera of the index.

    View Source

    GetCameraCount()

    Retrieves the number of cameras.

    Declaration
    public uint GetCameraCount()
    Returns
    Type Description
    uint

    The number of Cameras.

    View Source

    GetSelectedCamera()

    Retrieves selected Camera.

    Declaration
    public Camera GetSelectedCamera()
    Returns
    Type Description
    Camera

    Camera currently used in SceneView as a selected Camera.

    View Source

    RemoveCamera(Camera)

    Removes a Camera from this SceneView. If removed Camera is selected Camera, first camera in the list becomes the selected Camera.

    Declaration
    public void RemoveCamera(Camera camera)
    Parameters
    Type Name Description
    Camera camera

    camera Camera to be removed from this Camera.

    Remarks

    When Camera.Dispose() is called, the NUI object is disposed, but camera information is maintained internally. Therefore, even if Camera.Dispose() is called, RemoveCamera() or RemoveCamera() methods can be used. If RemoveCamera() is called too, all information is deleted together.

    View Source

    SelectCamera(string)

    Makes SceneView use a Camera of a name as a selected camera.

    Declaration
    public void SelectCamera(string name)
    Parameters
    Type Name Description
    string name

    string keyword of Camera to be used as a selected camera.

    View Source

    SelectCamera(uint)

    Makes SceneView use a Camera of index as a selected camera.

    Declaration
    public void SelectCamera(uint index)
    Parameters
    Type Name Description
    uint index

    Index of Camera to be used as a selected camera.

    View Source

    SetImageBasedLightSource(string, string, float)

    Changes Image Based Light as the input textures.

    Declaration
    public void SetImageBasedLightSource(string diffuseUrl, string specularUrl, float scaleFactor = 1)
    Parameters
    Type Name Description
    string diffuseUrl

    The path of Cube map image that can be used as a diffuse IBL source.

    string specularUrl

    The path of Cube map image that can be used as a specular IBL source.

    float scaleFactor

    Scale factor that controls light source intensity in [0.0f, 1.0f]. Default value is 1.0f.

    Remarks

    http://tizen.org/privilege/mediastorage for local files in media storage. http://tizen.org/privilege/externalstorage for local files in external storage.

    Implements

    System.ComponentModel.INotifyPropertyChanged
    System.IDisposable
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