Class Gesture
Definition
- Assembly:
- Tizen.NUI.dll
Base structure for different gestures that an application can receive.
A Gesture is an event that is produced from a combination of several touch events
in a particular order or within a certain time frame (for example, pinch).
public class Gesture : BaseHandle, IDynamicResourceHandler, INameScope, System.IDisposable
- Inheritance
- Derived
- Implements
-
System.IDisposable
Constructors
View SourceGesture(Gesture)
The Copy constructor.
Declaration
public Gesture(Gesture rhs)
Parameters
Type | Name | Description |
---|---|---|
Gesture | rhs | A reference to the copied handle |
Properties
View SourceSource
This is the property of which source type the gesture (read-only). If you started the gesture with the mouse, it will tell you what type of mouse it is.
Declaration
public Gesture.SourceType Source { get; }
Property Value
Type | Description |
---|---|
Gesture.SourceType |
SourceData
This is a property of the source type data (read-only). If you started the gesture with the mouse, it will tell you which mouse button you started the gesture with.
Declaration
public Gesture.SourceDataType SourceData { get; }
Property Value
Type | Description |
---|---|
Gesture.SourceDataType |
State
The gesture state.
Declaration
public Gesture.StateType State { get; }
Property Value
Type | Description |
---|---|
Gesture.StateType |
Time
The time the gesture took place.
Declaration
public uint Time { get; }
Property Value
Type | Description |
---|---|
uint |
Type
The gesture type.
Declaration
public Gesture.GestureType Type { get; }
Property Value
Type | Description |
---|---|
Gesture.GestureType |
Methods
View SourceReleaseSwigCPtr(HandleRef)
Declaration
protected override void ReleaseSwigCPtr(Runtime.InteropServices.HandleRef swigCPtr)
Parameters
Type | Name | Description |
---|---|---|
Tizen.System.Runtime.InteropServices.HandleRef | swigCPtr |
Overrides
Implements
System.IDisposable