Class TextEditor
Definition
- Namespace:
- Tizen.NUI.BaseComponents
- Assembly:
- Tizen.NUI.dll
A control which provides a multi-line editable text editor.
public class TextEditor : View, INotifyPropertyChanged, IDisposable
- Inheritance
- Implements
-
System.ComponentModel.INotifyPropertyChangedSystem.IDisposable
Constructors
View SourceTextEditor()
Creates the TextEditor control.
Declaration
public TextEditor()
Properties
View SourceCursorBlinkDuration
The CursorBlinkDuration property.
Declaration
public float CursorBlinkDuration { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
CursorBlinkInterval
The CursorBlinkInterval property.
Declaration
public float CursorBlinkInterval { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
CursorWidth
The CursorWidth property.
Declaration
public int CursorWidth { get; set; }
Property Value
| Type | Description |
|---|---|
| int |
DecorationBoundingBox
The DecorationBoundingBox property.
Declaration
public Rectangle DecorationBoundingBox { get; set; }
Property Value
| Type | Description |
|---|---|
| Rectangle |
Remarks
The property cascade chaining set is possible. For example, this (textEditor.DecorationBoundingBox.X = 1;) is possible.
Ellipsis
The Ellipsis property.
Enable or disable the ellipsis.
Declaration
public bool Ellipsis { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
EllipsisPosition
The ellipsis position of the text.
Specifies which portion of the text should be replaced with an ellipsis when the text size exceeds the layout size.
Declaration
public EllipsisPosition EllipsisPosition { get; set; }
Property Value
| Type | Description |
|---|---|
| EllipsisPosition |
Emboss
The Emboss property.
Declaration
public string Emboss { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
EnableCursorBlink
The EnableCursorBlink property.
Declaration
public bool EnableCursorBlink { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
EnableMarkup
The EnableMarkup property.
Declaration
public bool EnableMarkup { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
EnableScrollBar
The EnableScrollBar property.
Declaration
public bool EnableScrollBar { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
EnableSelection
The EnableSelection property.
Declaration
public bool EnableSelection { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
FontFamily
The FontFamily property.
Declaration
public string FontFamily { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
FontSizeScale
The FontSizeScale property.
The default value is 1.0.
If FontSizeScale.UseSystemSetting, will use the SystemSettings.FontSize internally.
Declaration
public float FontSizeScale { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
FontStyle
The FontStyle property.
The fontStyle map contains the following keys :
| width (string) | The width key defines occupied by each glyph. (values: ultraCondensed, extraCondensed, condensed, semiCondensed, normal, semiExpanded, expanded, extraExpanded, ultraExpanded) |
| weight (string) | The weight key defines the thickness or darkness of the glyphs. (values: thin, ultraLight, extraLight, light, demiLight, semiLight, book, normal, regular, medium, demiBold, semiBold, bold, ultraBold, extraBold, black, heavy, extraBlack) |
| slant (string) | The slant key defines whether to use italics. (values: normal, roman, italic, oblique) |
Declaration
public PropertyMap FontStyle { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
GrabHandleImage
The GrabHandleImage property.
Declaration
public string GrabHandleImage { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
GrabHandlePressedImage
The GrabHandlePressedImage property.
Declaration
public string GrabHandlePressedImage { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
HorizontalAlignment
The HorizontalAlignment property.
Declaration
public HorizontalAlignment HorizontalAlignment { get; set; }
Property Value
| Type | Description |
|---|---|
| HorizontalAlignment |
InputColor
The InputColor property.
Declaration
public Vector4 InputColor { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
Remarks
The property cascade chaining set is possible. For example, this (textEditor.InputColor.X = 0.1f;) is possible.
InputEmboss
The InputEmboss property.
Declaration
public string InputEmboss { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
InputFontFamily
The InputFontFamily property.
Declaration
public string InputFontFamily { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
InputFontStyle
The InputFontStyle property.
The inputFontStyle map contains the following keys :
| width (string) | The width key defines occupied by each glyph. (values: ultraCondensed, extraCondensed, condensed, semiCondensed, normal, semiExpanded, expanded, extraExpanded, ultraExpanded) |
| weight (string) | The weight key defines the thickness or darkness of the glyphs. (values: thin, ultraLight, extraLight, light, demiLight, semiLight, book, normal, regular, medium, demiBold, semiBold, bold, ultraBold, extraBold, black, heavy, extraBlack) |
| slant (string) | The slant key defines whether to use italics. (values: normal, roman, italic, oblique) |
Declaration
public PropertyMap InputFontStyle { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
InputLineSpacing
The InputLineSpacing property.
Declaration
public float InputLineSpacing { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
InputOutline
The InputOutline property.
Declaration
public string InputOutline { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
InputPointSize
The InputPointSize property.
Declaration
public float InputPointSize { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
InputShadow
The InputShadow property.
Declaration
public string InputShadow { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
InputUnderline
The InputUnderline property.
Declaration
public string InputUnderline { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
LineCount
The line count of the text.
Declaration
public int LineCount { get; }
Property Value
| Type | Description |
|---|---|
| int |
LineSpacing
The LineSpacing property.
Declaration
public float LineSpacing { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
LineWrapMode
The LineWrapMode property.
The line wrap mode when the text lines over the layout width.
Declaration
public LineWrapMode LineWrapMode { get; set; }
Property Value
| Type | Description |
|---|---|
| LineWrapMode |
MatchSystemLanguageDirection
The text alignment to match the direction of the system language.
Declaration
public bool MatchSystemLanguageDirection { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
Outline
The Outline property.
The outline map contains the following keys :
| color (Color) | The color of the outline (the default color is Color.White) |
| width (float) | The width in pixels of the outline (If not provided then the outline is not enabled) |
Declaration
public PropertyMap Outline { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
PixelSize
The PixelSize property.
Declaration
public float PixelSize { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
Placeholder
The Placeholder property.
The placeholder map contains the following keys :
| text (string) | The text to display when the TextEditor is empty and inactive |
| textFocused (string) | The text to display when the placeholder has focus |
| color (Color) | The color of the placeholder text |
| fontFamily (string) | The fontFamily of the placeholder text |
| fontStyle (PropertyMap) | The fontStyle of the placeholder text |
| pointSize (float) | The pointSize of the placeholder text |
| pixelSize (float) | The pixelSize of the placeholder text |
| ellipsis (bool) | The ellipsis of the placeholder text |
Declaration
public PropertyMap Placeholder { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
Examples
The following example demonstrates how to set the placeholder property.
PropertyMap propertyMap = new PropertyMap();
propertyMap.Add("text", new PropertyValue("Setting Placeholder Text"));
propertyMap.Add("textFocused", new PropertyValue("Setting Placeholder Text Focused"));
propertyMap.Add("color", new PropertyValue(Color.Red));
propertyMap.Add("fontFamily", new PropertyValue("Arial"));
propertyMap.Add("pointSize", new PropertyValue(12.0f));
PropertyMap fontStyleMap = new PropertyMap();
fontStyleMap.Add("weight", new PropertyValue("bold"));
fontStyleMap.Add("width", new PropertyValue("condensed"));
fontStyleMap.Add("slant", new PropertyValue("italic"));
propertyMap.Add("fontStyle", new PropertyValue(fontStyleMap));
TextEditor editor = new TextEditor();
editor.Placeholder = propertyMap;
View Source
PlaceholderText
The text to display when the TextEditor is empty and inactive.
Declaration
public string PlaceholderText { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
PlaceholderTextColor
The Placeholder text color.
Declaration
public Color PlaceholderTextColor { get; set; }
Property Value
| Type | Description |
|---|---|
| Color |
Remarks
The property cascade chaining set is possible. For example, this (textEditor.PlaceholderTextColor.X = 0.1f;) is possible.
PointSize
The PointSize property.
Declaration
public float PointSize { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
PrimaryCursorColor
The PrimaryCursorColor property.
Declaration
public Vector4 PrimaryCursorColor { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
Remarks
The property cascade chaining set is possible. For example, this (textEditor.PrimaryCursorColor.X = 0.1f;) is possible.
ScrollBarFadeDuration
The ScrollBarFadeDuration property.
Declaration
public float ScrollBarFadeDuration { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
ScrollBarShowDuration
The ScrollBarShowDuration property.
Declaration
public float ScrollBarShowDuration { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
ScrollSpeed
The ScrollSpeed property.
Declaration
public float ScrollSpeed { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
ScrollThreshold
The ScrollThreshold property.
Declaration
public float ScrollThreshold { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
SecondaryCursorColor
The SecondaryCursorColor property.
Declaration
public Vector4 SecondaryCursorColor { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
Remarks
The property cascade chaining set is possible. For example, this (textEditor.SecondaryCursorColor.X = 0.1f;) is possible.
SelectedText
The portion of the text that has been selected by the user.
Declaration
public string SelectedText { get; }
Property Value
| Type | Description |
|---|---|
| string |
Remarks
Empty string when nothing is selected.
SelectedTextEnd
The end index for selection.
Declaration
public int SelectedTextEnd { get; }
Property Value
| Type | Description |
|---|---|
| int |
Remarks
When there is no selection, the index is current cursor position.
SelectedTextStart
The start index for selection.
Declaration
public int SelectedTextStart { get; }
Property Value
| Type | Description |
|---|---|
| int |
Remarks
When there is no selection, the index is current cursor position.
SelectionHandleImageLeft
The SelectionHandleImageLeft property.
The selectionHandleImageLeft map contains the following key :
| filename (string) | The path of image file |
Declaration
public PropertyMap SelectionHandleImageLeft { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
SelectionHandleImageRight
The SelectionHandleImageRight property.
The selectionHandleImageRight map contains the following key :
| filename (string) | The path of image file |
Declaration
public PropertyMap SelectionHandleImageRight { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
SelectionHandleMarkerImageLeft
The SelectionHandleMarkerImageLeft property.
The selectionHandleMarkerImageLeft map contains the following key :
| filename (string) | The path of image file |
Declaration
public PropertyMap SelectionHandleMarkerImageLeft { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
SelectionHandleMarkerImageRight
The SelectionHandleMarkerImageRight property.
The selectionHandleMarkerImageRight map contains the following key :
| filename (string) | The path of image file |
Declaration
public PropertyMap SelectionHandleMarkerImageRight { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
SelectionHandlePressedImageLeft
The SelectionHandlePressedImageLeft property.
The selectionHandlePressedImageLeft map contains the following key :
| filename (string) | The path of image file |
Declaration
public PropertyMap SelectionHandlePressedImageLeft { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
SelectionHandlePressedImageRight
The SelectionHandlePressedImageRight property.
The selectionHandlePressedImageRight map contains the following key :
| filename (string) | The path of image file |
Declaration
public PropertyMap SelectionHandlePressedImageRight { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
SelectionHighlightColor
The SelectionHighlightColor property.
Declaration
public Vector4 SelectionHighlightColor { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
Remarks
The property cascade chaining set is possible. For example, this (textEditor.SelectionHighlightColor.X = 0.1f;) is possible.
Shadow
The Shadow property.
The shadow map contains the following keys :
| color (Color) | The color of the shadow (the default color is Color.Black) |
| offset (Vector2) | The offset in pixels of the shadow (If not provided then the shadow is not enabled) |
| blurRadius (float) | The radius of the Gaussian blur for the soft shadow (If not provided then the soft shadow is not enabled) |
Declaration
public PropertyMap Shadow { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
SmoothScroll
The SmoothScroll property.
Declaration
public bool SmoothScroll { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
SmoothScrollDuration
The SmoothScrollDuration property.
Declaration
public float SmoothScrollDuration { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
Text
The Text property.
Declaration
public string Text { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
TextColor
The TextColor property.
Declaration
public Vector4 TextColor { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector4 |
Remarks
The property cascade chaining set is possible. For example, this (textEditor.TextColor.X = 0.1f;) is possible.
TranslatablePlaceholderText
The TranslatablePlaceholderText property.
The text can set the SID value.
Declaration
public string TranslatablePlaceholderText { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | ResourceManager about multilingual is null. |
TranslatableText
The TranslatableText property.
The text can set the SID value.
Declaration
public string TranslatableText { get; set; }
Property Value
| Type | Description |
|---|---|
| string |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | ResourceManager about multilingual is null. |
Underline
The Underline property.
The underline map contains the following keys :
| enable (bool) | Whether the underline is enabled (the default value is false) |
| color (Color) | The color of the underline (If not provided then the color of the text is used) |
| height (float) | The height in pixels of the underline (the default value is 1.f) |
Declaration
public PropertyMap Underline { get; set; }
Property Value
| Type | Description |
|---|---|
| PropertyMap |
Methods
View SourceDispose(DisposeTypes)
Dispose.
Declaration
protected override void Dispose(DisposeTypes type)
Parameters
| Type | Name | Description |
|---|---|---|
| DisposeTypes | type |
Overrides
View SourceGetInputFilter()
Get InputFilter from TextEditor.
Declaration
public InputFilter GetInputFilter()
Returns
| Type | Description |
|---|---|
| InputFilter | The InputFilter |
Remarks
View SourceGetInputMethodContext()
Get the InputMethodContext instance.
Declaration
public InputMethodContext GetInputMethodContext()
Returns
| Type | Description |
|---|---|
| InputMethodContext | The InputMethodContext instance. |
SelectNone()
Clear selection of the text.
Valid when selection is activate.
Declaration
public void SelectNone()
SelectText(int, int)
Select text from start to end index.
The index is valid when 0 or positive.
Declaration
public void SelectText(int start, int end)
Parameters
| Type | Name | Description |
|---|---|---|
| int | start | The start index for selection. |
| int | end | The end index for selection. |
Remarks
If the end index exceeds the maximum value, it is set to the length of the text.
SelectWholeText()
Select the whole text.
Declaration
public void SelectWholeText()
SetInputFilter(InputFilter)
Set InputFilter to TextEditor.
Declaration
public void SetInputFilter(InputFilter inputFilter)
Parameters
| Type | Name | Description |
|---|---|---|
| InputFilter | inputFilter | The InputFilter |
Remarks
InputFilter filters input based on regular expressions.
InputFiltered signal is emitted when the input is filtered by InputFilter
See InputFiltered, InputFilterType and InputFilteredEventArgs for a detailed description.
Examples
The following example demonstrates how to use the SetInputFilter method.
var inputFilter = new Tizen.NUI.Text.InputFilter();
inputFilter.Accepted = @"[\d]"; // accept whole digits
inputFilter.Rejected = "[0-3]"; // reject 0, 1, 2, 3
editor.SetInputFilter(inputFilter); // acceptable inputs are 4, 5, 6, 7, 8, 9
Events
View SourceAnchorClicked
The AnchorClicked signal is emitted when the anchor is clicked.
Declaration
public event EventHandler<AnchorClickedEventArgs> AnchorClicked
Event Type
| Type | Description |
|---|---|
| System.EventHandler<TEventArgs><AnchorClickedEventArgs> |
CursorPositionChanged
The CursorPositionChanged event is emitted whenever the primary cursor position changed.
Declaration
public event EventHandler CursorPositionChanged
Event Type
| Type | Description |
|---|---|
| System.EventHandler |
InputFiltered
The InputFiltered signal is emitted when the input is filtered by InputFilter.
Declaration
public event EventHandler<InputFilteredEventArgs> InputFiltered
Event Type
| Type | Description |
|---|---|
| System.EventHandler<TEventArgs><InputFilteredEventArgs> |
Remarks
See InputFilterType and InputFilteredEventArgs for a detailed description.
Examples
The following example demonstrates how to use the InputFiltered event.
editor.InputFiltered += (s, e) =>
{
if (e.Type == InputFilterType.Accept)
{
// If input is filtered by InputFilter of Accept type.
}
else if (e.Type == InputFilterType.Reject)
{
// If input is filtered by InputFilter of Reject type.
}
};
View Source
ScrollStateChanged
Event for the ScrollStateChanged signal which can be used to subscribe or unsubscribe the event handler
provided by the user. The ScrollStateChanged signal is emitted when the scroll state changes.
Declaration
public event EventHandler<TextEditor.ScrollStateChangedEventArgs> ScrollStateChanged
Event Type
| Type | Description |
|---|---|
| System.EventHandler<TEventArgs><TextEditor.ScrollStateChangedEventArgs> |
SelectionChanged
The SelectionChanged signal is emitted whenever the selected text changed.
Declaration
public event EventHandler SelectionChanged
Event Type
| Type | Description |
|---|---|
| System.EventHandler |
SelectionCleared
The SelectionCleared signal is emitted when selection is cleared.
Declaration
public event EventHandler SelectionCleared
Event Type
| Type | Description |
|---|---|
| System.EventHandler |
TextChanged
An event for the TextChanged signal which can be used to subscribe or unsubscribe the event handler
provided by the user. The TextChanged signal is emitted when the text changes.
Declaration
public event EventHandler<TextEditor.TextChangedEventArgs> TextChanged
Event Type
| Type | Description |
|---|---|
| System.EventHandler<TEventArgs><TextEditor.TextChangedEventArgs> |