Class SceneView
Definition
- Assembly:
- Tizen.NUI.Scene3D.dll
SceneView is a Class to show multiple 3D objects in a single 2D screen. Each SceneView has its own 3D space, and 3D objects added to SceneView are positioned in the space. SceneView uses left-handed coordinate system same as NUI. X as right, Y as down, and Z as forward.
SceneView has internal root container to control inner rendering process like depth test. When a View is added to the SceneView with Add(View) method, it is actually added on the root container. Therefore, the added Views exist in the sub tree of SceneView, but are not direct children. The sub tree of Views will be rendered with the SceneView's own Camera.
SceneView has one built-in camera by default. The default Camera is not removed by using RemoveCamera(Camera) method. GetCamera(uint) method with index "0" returns the default camera, and the minimum value returned by GetCameraCount() method is 1.
SceneView also provides multiple Camera and one of them can be used to render multiple objects. AddCamera(Camera), RemoveCamera(Camera), GetCamera(uint), and SelectCamera(uint) are methods to manage Cameras of the SceneView. User can place multiple cameras in a scene to display the entire scene or to display individual objects. User can use the SelectCamera(uint) method to select the currently required camera.
When the SceneView's size changes, some camera properties that depend on its size may also change. The changing properties are as follows: AspectRatio, LeftPlaneDistance, RightPlaneDistance, TopPlaneDistance, and BottomPlaneDistance. The Camera's FieldOfView is vertical fov. The horizontal fov is updated internally according to the SceneView size.
The SetImageBasedLightSource(string, string, float) method sets the same IBL to all Model objects added to the SceneView. For the IBL, two cube map textures(diffuse and specular) are required. SceneView supports 4 types layout for Cube Map: Vertical/Horizontal Cross layouts, and Vertical/Horizontal Array layouts. And also, ktx format with cube map is supported. If a model already has an IBL, it is batch overridden with the IBL of the SceneView. If the SceneView has IBL, the IBL of newly added models is also overridden.
The IBL textures start to be loaded asynchronously when SetImageBasedLightSource(string, string, float) method is called. ResourcesLoaded signal notifies that the loading of the IBL resources have been completed.
If FBO is used, the rendering result of SceneView is drawn on the FBO and it is mapped on the plane of the SceneView. It could decreases performance slightly, but it is useful to show SceneView according to the rendering order with other Views.
And since SceneView is a View, it can be placed together with other 2D UI components in the NUI window.
public class SceneView : View, INotifyPropertyChanged, IDisposable
- Inheritance
- Implements
-
System.ComponentModel.INotifyPropertyChangedSystem.IDisposable
Constructors
View SourceSceneView()
Create an initialized SceneView.
Declaration
public SceneView()
SceneView(SceneView)
Copy constructor.
Declaration
public SceneView(SceneView sceneView)
Parameters
Type | Name | Description |
---|---|---|
SceneView | sceneView | The source object. |
Properties
View SourceImageBasedLightScaleFactor
Set/Get the ImageBasedLight ScaleFactor. Scale factor controls light source intensity in [0.0f, 1.0f]
Declaration
public float ImageBasedLightScaleFactor { get; set; }
Property Value
Type | Description |
---|---|
float |
Methods
View SourceAddCamera(Camera)
Adds a Camera to the SceneView at the end of the camera list of SceneView. The Camera can be used as a selected camera to render the scene by using SelectCamera(uint) or SelectCamera(string)
Declaration
public void AddCamera(Camera camera)
Parameters
Type | Name | Description |
---|---|---|
Camera | camera | Camera added on this SceneView. |
Remarks
Some properties of the Camera will be change depending on the Size of this SceneView. Those properties are as follows: AspectRatio, LeftPlaneDistance, RightPlaneDistance, TopPlaneDistance, and BottomPlaneDistance.
The FieldOfView of Camera is for vertical fov. When the size of the SceneView is changed, the vertical fov is maintained and the horizontal fov is automatically calculated according to the SceneView's AspectRatio.
CameraTransition(string, int, AlphaFunction)
Starts camera transition from currently selected camera to a camera of input name. Camera Position, Orientation and FieldOfView are smoothly animated.
Declaration
public void CameraTransition(string name, int durationMilliSeconds, AlphaFunction alphaFunction = null)
Parameters
Type | Name | Description |
---|---|---|
string | name | string keyword of destination Camera of Camera transition. |
int | durationMilliSeconds | The duration in milliseconds. |
AlphaFunction | alphaFunction | The alpha function to apply. |
Remarks
The selected camera is switched to the Camera of the input name when the transition is finished. During camera transition, Selected Camera should not be changed by using SelectCamera() or CameraTransition() method. During camera transition, Camera properties of Selected Camera should not be changed.
CameraTransition(uint, int, AlphaFunction)
Starts camera transition from currently selected camera to a camera of index. Camera Position, Orientation and FieldOfView are smoothly animated.
Declaration
public void CameraTransition(uint index, int durationMilliSeconds, AlphaFunction alphaFunction = null)
Parameters
Type | Name | Description |
---|---|---|
uint | index | Index of destination Camera of Camera transition. |
int | durationMilliSeconds | The duration in milliseconds. |
AlphaFunction | alphaFunction | The alpha function to apply. |
Remarks
The selected camera is switched to the Camera of the index when the transition is finished. During camera transition, Selected Camera should not be changed by using SelectCamera() or CameraTransition() method. During camera transition, Camera properties of Selected Camera should not be changed.
GetCamera(string)
Retrieves a Camera of the input name.
Declaration
public Camera GetCamera(string name)
Parameters
Type | Name | Description |
---|---|---|
string | name | string keyword of Camera to be retrieved. |
Returns
Type | Description |
---|---|
Camera | Camera that has the name as a View.Name property |
GetCamera(uint)
Retrieves a Camera of the index.
Declaration
public Camera GetCamera(uint index)
Parameters
Type | Name | Description |
---|---|---|
uint | index | Index of Camera to be retrieved. |
Returns
Type | Description |
---|---|
Camera | Camera of the index. |
GetCameraCount()
Retrieves the number of cameras.
Declaration
public uint GetCameraCount()
Returns
Type | Description |
---|---|
uint | The number of Cameras. |
GetSelectedCamera()
Retrieves selected Camera.
Declaration
public Camera GetSelectedCamera()
Returns
Type | Description |
---|---|
Camera | Camera currently used in SceneView as a selected Camera. |
RemoveCamera(Camera)
Removes a Camera from this SceneView. If removed Camera is selected Camera, first camera in the list becomes the selected Camera.
Declaration
public void RemoveCamera(Camera camera)
Parameters
Type | Name | Description |
---|---|---|
Camera | camera | camera Camera to be removed from this Camera. |
Remarks
When Camera.Dispose() is called, the NUI object is disposed, but camera information is maintained internally. Therefore, even if Camera.Dispose() is called, RemoveCamera() or RemoveCamera() methods can be used. If RemoveCamera() is called too, all information is deleted together.
SelectCamera(string)
Makes SceneView use a Camera of a name as a selected camera.
Declaration
public void SelectCamera(string name)
Parameters
Type | Name | Description |
---|---|---|
string | name | string keyword of Camera to be used as a selected camera. |
SelectCamera(uint)
Makes SceneView use a Camera of index as a selected camera.
Declaration
public void SelectCamera(uint index)
Parameters
Type | Name | Description |
---|---|---|
uint | index | Index of Camera to be used as a selected camera. |
SetImageBasedLightSource(string, string, float)
Changes Image Based Light as the input textures.
Declaration
public void SetImageBasedLightSource(string diffuseUrl, string specularUrl, float scaleFactor = 1)
Parameters
Type | Name | Description |
---|---|---|
string | diffuseUrl | The path of Cube map image that can be used as a diffuse IBL source. |
string | specularUrl | The path of Cube map image that can be used as a specular IBL source. |
float | scaleFactor | Scale factor that controls light source intensity in [0.0f, 1.0f]. Default value is 1.0f. |
Remarks
http://tizen.org/privilege/mediastorage for local files in media storage. http://tizen.org/privilege/externalstorage for local files in external storage.