ONE - On-device Neural Engine
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#include "PALUtils.h"
Go to the source code of this file.
Namespaces | |
namespace | luci_interpreter_pal |
Functions | |
int | luci_interpreter_pal::Offset (const luci_interpreter::RuntimeShape &shape, int i0, int i1, int i2, int i3) |
void | luci_interpreter_pal::ComputeInterpolationValues (const float value, const float scale, const bool half_pixel_centers, int32_t input_size, float *scaled_value, int32_t *lower_bound, int32_t *upper_bound) |