ONE - On-device Neural Engine
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#include "PALMaxPool2DCommon.h"
Go to the source code of this file.
Namespaces | |
namespace | luci_interpreter_pal |
Functions | |
void | luci_interpreter_pal::MaxPool (const PoolParams ¶ms, const luci_interpreter::RuntimeShape &input_shape, const uint8_t *input_data, const luci_interpreter::RuntimeShape &output_shape, uint8_t *output_data, luci_interpreter::DataType data_type) |