ONE - On-device Neural Engine
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CircleAddN.cpp
Go to the documentation of this file.
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "
luci/Import/Nodes/CircleAddN.h
"
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#include <
luci/IR/Nodes/CircleAdd.h
>
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#include <
loco.h
>
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namespace
luci
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{
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bool
CircleAddNGraphBuilder::validate
(
const
ValidateArgs
&args)
const
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{
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if
(args.op.inputs.size() < 1)
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return
false
;
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if
(args.op.outputs.size() != 1)
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return
false
;
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return
true
;
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}
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CircleNode
*CircleAddNGraphBuilder::build_node(
const
circle::OperatorT &,
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const
std::vector<CircleNode *> &inputs,
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loco::Graph
*graph)
const
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{
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auto
*node = graph->nodes()->create<
CircleAddN
>(inputs.size());
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for
(uint32_t i = 0; i < inputs.size(); ++i)
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{
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node->
inputs
(i, inputs[i]);
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}
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return
node;
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}
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}
// namespace luci
loco::Graph
A neural network graph.
Definition
Graph.h:161
luci::CircleAddNGraphBuilder::validate
bool validate(const ValidateArgs &args) const final
Definition
CircleAddN.cpp:26
luci::CircleAddN
ADD_N in Circle.
Definition
CircleAddN.h:32
luci::CircleAddN::inputs
Node * inputs(uint32_t index) const
Definition
CircleAddN.h:40
CircleAddN.h
CircleAdd.h
loco.h
luci
Definition
DepthwiseConv2D.h:24
luci::CircleNode
Definition
CircleNodeDecl.h:40
luci::GraphBuilderBase::ValidateArgs
Definition
GraphBuilderBase.h:35
compiler
luci
import
src
Nodes
CircleAddN.cpp
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