ONE - On-device Neural Engine
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Accessor.h
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/*
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* Copyright (c) 2018 Samsung Electronics Co., Ltd. All Rights Reserved
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __NNCC_CORE_ADT_FEATURE_ACCESSOR_H__
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#define __NNCC_CORE_ADT_FEATURE_ACCESSOR_H__
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#include <cstdint>
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namespace
nncc
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{
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namespace
core
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{
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namespace
ADT
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{
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namespace
feature
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{
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template
<
typename
T>
struct
Accessor
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{
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virtual
~Accessor
() =
default
;
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virtual
T &
at
(uint32_t ch, uint32_t row, uint32_t col) = 0;
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};
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}
// namespace feature
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}
// namespace ADT
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}
// namespace core
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}
// namespace nncc
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#endif
// __NNCC_CORE_ADT_FEATURE_ACCESSOR_H__
nncc
Definition
Accessor.h:23
nncc::core::ADT::feature::Accessor
Definition
Accessor.h:32
nncc::core::ADT::feature::Accessor::~Accessor
virtual ~Accessor()=default
nncc::core::ADT::feature::Accessor::at
virtual T & at(uint32_t ch, uint32_t row, uint32_t col)=0
compiler
angkor
include
nncc
core
ADT
feature
Accessor.h
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