ONE - On-device Neural Engine
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Accessor.h
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1/*
2 * Copyright (c) 2018 Samsung Electronics Co., Ltd. All Rights Reserved
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef __NNCC_CORE_ADT_FEATURE_ACCESSOR_H__
18#define __NNCC_CORE_ADT_FEATURE_ACCESSOR_H__
19
20#include <cstdint>
21
22namespace nncc
23{
24namespace core
25{
26namespace ADT
27{
28namespace feature
29{
30
31template <typename T> struct Accessor
32{
33 virtual ~Accessor() = default;
34
35 virtual T &at(uint32_t ch, uint32_t row, uint32_t col) = 0;
36};
37
38} // namespace feature
39} // namespace ADT
40} // namespace core
41} // namespace nncc
42
43#endif // __NNCC_CORE_ADT_FEATURE_ACCESSOR_H__
virtual T & at(uint32_t ch, uint32_t row, uint32_t col)=0