ONE - On-device Neural Engine
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Backend.h
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1/*
2 * Copyright (c) 2019 Samsung Electronics Co., Ltd. All Rights Reserved
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef __NNKIT_SUPPORT_ONNX_BACKEND_H__
18#define __NNKIT_SUPPORT_ONNX_BACKEND_H__
19
20#include <nnkit/Backend.h>
21
23
24namespace nnkit
25{
26namespace support
27{
28namespace onnx
29{
30
31class Backend final : public nnkit::Backend
32{
33public:
34 Backend(const std::string &onnx_path) : _runner(onnx_path)
35 {
36 // DO NOTHING
37 }
38
39 void prepare(const std::function<void(nnkit::TensorContext &)> &f) override;
40
41 void run(void) override;
42
43 void teardown(const std::function<void(nnkit::TensorContext &)> &f) override;
44
45private:
46 Runner _runner;
47};
48
49} // namespace onnx
50} // namespace support
51} // namespace nnkit
52
53#endif // __NNKIT_SUPPORT_ONNX_BACKEND_H__
Backend(const std::string &onnx_path)
Definition Backend.h:34
void prepare(const std::function< void(nnkit::TensorContext &)> &f) override
Definition Backend.cpp:27
void run(void) override
Definition Backend.cpp:37
void teardown(const std::function< void(nnkit::TensorContext &)> &f) override
Definition Backend.cpp:39