ONE - On-device Neural Engine
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luci::CircleSelectV2GraphBuilder Class Reference

#include <CircleSelectV2.h>

Collaboration diagram for luci::CircleSelectV2GraphBuilder:

Public Member Functions

bool validate (const ValidateArgs &args) const final
 
- Public Member Functions inherited from luci::GraphBuilder
virtual ~GraphBuilder ()=default
 
bool validate (const ValidateArgs &args, size_t input_cnt) const
 
CircleNodebuild (const circle::OperatorT &op, GraphBuilderContext *context) const final
 
- Public Member Functions inherited from luci::GraphBuilderBase
virtual ~GraphBuilderBase ()=default
 

Detailed Description

Definition at line 25 of file CircleSelectV2.h.

Member Function Documentation

◆ validate()

bool luci::CircleSelectV2GraphBuilder::validate ( const ValidateArgs args) const
finalvirtual

Implements luci::GraphBuilderBase.

Definition at line 26 of file CircleSelectV2.cpp.

27{
28 if (!GraphBuilder::validate(args, 3))
29 return false;
30
31 const auto &inputs = args.op.inputs;
32 const auto tensors = args.reader.tensors();
33 const auto condition = tensors.at(inputs.at(0));
34 assert(condition != nullptr);
35 if (condition->type() != circle::TensorType_BOOL)
36 return false;
37
38 const auto t = tensors.at(inputs.at(1));
39 const auto e = tensors.at(inputs.at(2));
40 assert(t != nullptr && e != nullptr);
41 if (t->type() != e->type())
42 return false;
43
44 return true;
45}
bool validate(const ValidateArgs &args, size_t input_cnt) const
args
Definition infer.py:21

References luci::GraphBuilder::validate().


The documentation for this class was generated from the following files: