Class Path
Definition
- Assembly:
- Tizen.NUI.dll
A 3D parametric curve.
Paths can be used to animate the position and orientation of actors.
public class Path : BaseHandle, IDisposable
- Inheritance
- Implements
-
System.IDisposable
Constructors
View SourcePath()
Creates an initialized path handle.
Declaration
public Path()
Properties
View SourceControlPoints
Enumeration for the ControlPoints.
Declaration
public PropertyArray ControlPoints { get; set; }
Property Value
Type | Description |
---|---|
PropertyArray |
Points
Enumeration for the Points.
Declaration
public PropertyArray Points { get; set; }
Property Value
Type | Description |
---|---|
PropertyArray |
Methods
View SourceAddControlPoint(Vector3)
Adds a control point.
Declaration
public void AddControlPoint(Vector3 point)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | point | The new control point to be added. |
AddPoint(Position)
Adds an interpolation point.
Declaration
public void AddPoint(Position point)
Parameters
Type | Name | Description |
---|---|---|
Position | point | The new interpolation point to be added. |
Dispose(DisposeTypes)
Dispose
Declaration
protected override void Dispose(DisposeTypes type)
Parameters
Type | Name | Description |
---|---|---|
DisposeTypes | type | The dispoase type |
Overrides
View SourceGenerateControlPoints(float)
Automatic generation of control points. Generated control points which result in a smooth join between the splines of each segment.
The generating algorithm is as follows:
For a given knot point K[N], find the vector that bisects K[N-1],[N] and [N],[N+1].
Calculate the tangent vector by taking the normal of this bisector.
The in control point is the length of the preceding segment back along this bisector multiplied by the curvature.
The out control point is the length of the succeeding segment forward along this bisector multiplied by the curvature.
Declaration
public void GenerateControlPoints(float curvature)
Parameters
Type | Name | Description |
---|---|---|
float | curvature | The curvature of the spline. 0 gives straight lines between the knots, negative values means the spline contains loops, positive values up to 0.5 result in a smooth curve, positive values between 0.5 and 1 result in looped curves where the loops are not distinct (i.e., the curve appears to be non-continuous), positive values higher than 1 result in looped curves. |
GetControlPoint(uint)
An accessor for the control points.
Declaration
public Vector3 GetControlPoint(uint index)
Parameters
Type | Name | Description |
---|---|---|
uint | index | The index of the control point. |
Returns
Type | Description |
---|---|
Vector3 |
GetPoint(uint)
An accessor for the interpolation points.
Declaration
public Vector3 GetPoint(uint index)
Parameters
Type | Name | Description |
---|---|---|
uint | index | The index of the interpolation point. |
Returns
Type | Description |
---|---|
Vector3 |
GetPointCount()
Gets the number of interpolation points in the path.
Declaration
public uint GetPointCount()
Returns
Type | Description |
---|---|
uint | The number of interpolation points in the path. |
Sample(float, Vector3, Vector3)
Sample path at a given progress. Calculates the position and tangent at that point of the curve.
Declaration
public void Sample(float progress, Vector3 position, Vector3 tangent)
Parameters
Type | Name | Description |
---|---|---|
float | progress | A floating point value between 0.0 and 1.0. |
Vector3 | position | The interpolated position at that progress. |
Vector3 | tangent | The interpolated tangent at that progress. |