ONE - On-device Neural Engine
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Coding Rules

This is recommended coding rules for the project.

Naming Conventions

  • Class name: PascalCase
    • Struct, Union, Enum, Interface, etc. should also follow this rule.
  • Method name: camelCase
  • Function name: snake_case
  • Variable name: snake_case
    • Parameter name: snake_case
    • Class member variable name
      • _snake_case (starts with underscore) for private member variables
      • snake_case for public member variables
  • Constant name: UPPER_SNAKE_CASE
  • Macro name: UPPER_SNAKE_CASE
  • Namespace: snake_case

STL Usage

  • Use std:: prefix to avoid ambiguity
  • Use std::vector as default container
  • std::array is preferred over std::vector when size is fixed
  • Use std::unordered_map instead of std::map for performance reason
    • Use std::map when order is required

Code Style